The Ravens rushed 43 times for 251 yards and 2 TDs against the Texans in Week 17. Derrick Henry accounted for 147 of those yards on 27 carries and 1 TD.
Part of the Ravens heavy run game is based around Pin & Pull schemes designed to attack the edges of a defense and force them to defend moving gaps from sideline to sideline. Typically, involves pulling two uncovered offensive linemen as seen in the example below:
This cutup is from (Week 1) Ravens vs. Chiefs. The Ravens are running a Q Pin & Pull scheme with QB Jackson keeping the ball following the Center and guard pullers.
Many teams will choose to run what some coaches call “Influence” schemes off of Pin & Pull to try and take advantage of the Read Keys of the Linebackers and Defensive linemen. These '“Influence” schemes mimic the same pulling linemen, but instead of attacking the edge of a defense, they seek to attack the backside of the perceived Point of Attack.
Below are a few examples the Ravens used against the Houston Texans (Week 17) to incorporate “Influence” schemes into their run game.
Influence Trap (Q Read EMOL)
The Ravens are running Influence Trap to the 1-tech here. The concept is designed for the left guard’s pull to “influence” the defense while the backside Guard (RG) “traps” the 1 technique. Henry’s aiming point is off the butt of the Trap block from the Right guard. You can see how heavily the front side influence block affects the defensive tackle (1-tech) as he tries to get in his hip pocket to prevent the outside run.
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